3 Pokémon Titles That Failed to Receive the Love They Deserved
In the wake of a vision of world peace courtesy of Pokemon Go, it's beyond doubt that the creature-catching franchise stands as one of the most ubiquitous video games around. Pikachu is just as identifiable as Mickey Mouse, if not more so. The persistent pandemonium around card prices ensures almost daily Pokémon news stories. You'd be difficult to find a pocket monster game that didn't sell at least a few million copies. Even, fan-made Pokémon games achieve popularity every year.
Yet despite that ubiquity and popularity, some Pokémon games that are totally overlooked. These are games that failed to receive their fair shake, or were overshadowed under the excitement of the mainline series. They're Pokémon games stuck on doomed consoles or services, or were early forays onto different formats. They're often also Pokémon games that might have blossomed if they ever got sequels or contemporary re-releases. Considering these factors, we won't be offering yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Nevertheless, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' let us just agree that these are Pokémon games for people with refined tastes, agreed?
Pokemon Ranch: The Chill Precursor
Too many Pokémon games focus on the combat element of the series, and not nearly enough of them highlight the ordinary realities that would come with living with a companion. Admittedly, modern titles include minor mechanics like these in modern games—players may play with your monsters in bases. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the precursor to Pokémon Home; that is, as a storage system to store monsters from different games. Reviews from its release noted Ranch was a bad if not truly ugly game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the closest we've come to a everyday life Pokémon game.
As the name suggests, the game takes place on a ranch where your personal Miis—get this—just relax with your pals. The activities with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its complete potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzler as it is a life sim.
Ranch was released long before Stardew Valley sparked the enduring trend of comfort gaming. It was prior to the proliferation of passive games, and the Let's Play normalization of viewing games you aren't actively controlling. Many never understood that Ranch's proposal to watch your creatures as much as you interact with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so extraordinary, a Twitch stream dedicated to running the game 24/7. The individual who operates the channel states that, after nearly two decades of experiencing the game, he even now has not encountered everything that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Strategic Tabletop Game Gone
Did you know that Pokémon once had an official tabletop game with action figures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more approachable form. Duel was also, sadly, one of Pokémon's earliest ventures into the world of freemium phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new pieces.
These questionable mechanics masked a sad truth: Pokémon Duel was an excellent tactical game with Duel today. "I can’t express how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, approachability, game design, and content in general," another commenter declared. "I am convinced if it launched now people would be engaging with it more than GO and Pocket combined."
Unfortunately, Duel's early release was plagued with server issues. Bugs, alongside Duel's predatory business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unique board structure made for a great strategic challenge for the few folks who played Duel, but that board is also a intimidating eyesore.
Pokémon: Magikarp Jump: The Silly Gem
Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so silly, it was bordering on shitpost. And when we're dealing with a franchise where trainers go out with a full belt of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season arrives.
Given dozens of core games and derivative titles, it's probable that I didn't mention that one Pokémon game you totally love but argue that not nearly enough people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball with affection despite argu